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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARBlueprintLibrary
Description
Set a transform that will be applied to the tracking space. This effectively moves any camera possessed by the Augmented Reality system such that it is pointing at a different spot in Unreal's World Space. This is often done to support AR scenarios that rely on static geometry and/or lighting.
Note: any movable components that are pinned will appear to stay in place, while anything not pinned or is not movable (static or stationary) will appear to move.
| Name | SetAlignmentTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
| Include Path | #include "ARBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="AR AugmentedReality|Alignment",
Meta=(DisplayName="Set AR Alignment Transform", Keywords="ar augmentedreality augmented reality tracking alignment"))
static void SetAlignmentTransform
(
const FTransform & InAlignmentTransform
)
See Also
-
PinComponent
-
PinComponentToTraceResult