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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARBlueprintLibrary
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include | #include "ARBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static bool PinComponentToARPin
&40;
USceneComponent &42; ComponentToPin,
UARPin &42; Pin
&41;
Remarks
Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached. True if the operation was successful.
Parameters
Name | Description |
---|---|
ComponentToPin | The Component which will be updated by the Pin. |
Pin | The Pin which the component will be updated by. |