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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARBlueprintLibrary
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
| Include | #include "ARBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static TMap< FName, UARPin &42; > LoadARPinsFromLocalStore&40;&41;
Remarks
Load all ARPins from local save Note: Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once. Map of SaveName:ARPin.