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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARBlueprintLibrary
Description
Load all ARPins from local save Note: Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once.
| Name | LoadARPinsFromLocalStore |
| Type | function |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
| Include Path | #include "ARBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="AR AugmentedReality|ARPin",
Meta=(Keywords="ar augmentedreality augmented reality tracking arpin anchor LocalStore"))
static TMap< FName, UARPin * > LoadARPinsFromLocalStore()
Map of SaveName:ARPin.