Navigation
Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARBlueprintLibrary
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include | #include "ARBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="AR AugmentedReality|Session",
Meta=(DisplayName="Get AR Session Status", Keywords="ar augmentedreality augmented reality session start stop run running"))
static FARSessionStatus GetARSessionStatus()
Remarks
It is intended that you check the status of the Augmented Reality session on every frame and take action accordingly. e.g. if the session stopped for an unexpected reason, you might give the user a prompt to re-start the session The status of a current Augmented Reality session: e.g. Running or Not running for a specific reason.