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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/UARBlueprintLibrary
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
| Include | #include "ARBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static void DebugDrawTrackedGeometry
&40;
UARTrackedGeometry &42; TrackedGeometry,
UObject &42; WorldContextObject,
FLinearColor Color,
float OutlineThickness,
float PersistForSeconds
&41;
Remarks
Given some real-world geometry being tracked by the Augmented Reality system, draw it on the screen for debugging purposes (rudimentary)