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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARBlueprintLibrary
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include | #include "ARBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static void DebugDrawPin
&40;
UARPin &42; ARPin,
UObject &42; WorldContextObject,
FLinearColor Color,
float Scale,
float PersistForSeconds
&41;
Remarks
Given a `UARPin_, draw it for debugging purposes.