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Unreal Engine C++ API Reference > Runtime > AugmentedReality > IARSystemSupport
- IARSystemSupport::OnPinComponent()
- FARSystemProxy::OnPinComponent()
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h |
Include | #include "ARSystem.h" |
UARPin &42; OnPinComponent
&40;
USceneComponent &42; ComponentToPin,
const FTransform & PinToWorldTransform,
UARTrackedGeometry &42; TrackedGeometry,
const FName DebugName
&41;
Remarks
Pin an Unreal Component to a location in the world. Optionally, associate with a TrackedGeometry to receive transform updates that effectively attach the component to the geometry. the UARPin object that is pinning the component to the world and (optionally) a TrackedGeometry