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Unreal Engine C++ API Reference > Runtime > AugmentedReality > IARSystemSupport
- IARSystemSupport::OnGetCurrentLightEstimate()
- FARSystemProxy::OnGetCurrentLightEstimate()
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h |
Include | #include "ARSystem.h" |
UARLightEstimate &42; OnGetCurrentLightEstimate&40;&41; const
the best available light estimate; nullptr if light estimation is inactive or not available