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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/FARSupportInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PinComponent
(
USceneComponent* ComponentToPin, |
Pin Interface | ARSupportInterface.h | |
UARPin * PinComponent
(
USceneComponent* ComponentToPin, |
ARSupportInterface.h | ||
UARPin * PinComponent
(
USceneComponent* ComponentToPin, |
ARSupportInterface.h |
PinComponent(USceneComponent , UARPin )
Description
Pin Interface
| Name | PinComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARSupportInterface.h |
| Include Path | #include "ARSupportInterface.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARSupportInterface.cpp |
bool PinComponent
(
USceneComponent * ComponentToPin,
UARPin * Pin
)
PinComponent(USceneComponent *, const FARTraceResult &, const FName)
| Name | PinComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARSupportInterface.h |
| Include Path | #include "ARSupportInterface.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARSupportInterface.cpp |
UARPin * PinComponent
(
USceneComponent * ComponentToPin,
const FARTraceResult & HitResult,
const FName DebugName
)
See Also
- UARBlueprintLibrary::PinComponentToTraceResult()
PinComponent(USceneComponent , const FTransform &, UARTrackedGeometry , const FName)
| Name | PinComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARSupportInterface.h |
| Include Path | #include "ARSupportInterface.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARSupportInterface.cpp |
UARPin * PinComponent
(
USceneComponent * ComponentToPin,
const FTransform & PinToWorldTransform,
UARTrackedGeometry * TrackedGeometry,
const FName DebugName
)
See Also
- UARBlueprintLibrary::PinComponent()