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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/FARSaveWorldAsyncTask
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARTypes.h |
| Include | #include "ARTypes.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARTypes.cpp |
TArray < uint8 > GetSavedWorldData()
the byte array that the world was saved into. Note uses MoveTemp() for efficiency so only valid once