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API > API/Runtime > API/Runtime/AugmentedReality
| Name | AARSharedWorldPlayerController |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldPlayerController.h |
| Include Path | #include "ARSharedWorldPlayerController.h" |
Syntax
UCLASS (MinimalAPI)
class AARSharedWorldPlayerController : public APlayerController
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AController → APlayerController → AARSharedWorldPlayerController
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AARSharedWorldPlayerController
(
const FObjectInitializer& ObjectInitializer |
ARSharedWorldPlayerController.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsReadyToReceive | bool | ARSharedWorldPlayerController.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClientInitSharedWorld
(
int32 PreviewImageSize, |
Used to setup the initial values and size the arrays (client) | ARSharedWorldPlayerController.h |
|
void ClientUpdateARWorldData
(
int32 Offset, |
Copies the buffer into the AR world data (client) | ARSharedWorldPlayerController.h |
|
void ClientUpdatePreviewImageData
(
int32 Offset, |
Copies the buffer into the image data (client) | ARSharedWorldPlayerController.h |
|
bool IsReadyToReceive() |
ARSharedWorldPlayerController.h | ||
void ServerMarkReadyForReceiving() |
Tells the server it is ready for receiving any shared world data | ARSharedWorldPlayerController.h |
|