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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/AARSharedWorldGameState
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameState.h |
| Include | #include "ARSharedWorldGameState.h" |
UFUNCTION (BlueprintImplementableEvent, Category="AR Shared World",
Meta=(DisplayName="OnARWorldMapIsReady", ScriptName="OnARWorldMapIsReady"))
void K2_OnARWorldMapIsReady()