Navigation
API > API/Runtime > API/Runtime/AugmentedReality
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AInfo
- AGameModeBase
- AGameMode
- AARSharedWorldGameMode
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameMode.h |
| Include | #include "ARSharedWorldGameMode.h" |
Syntax
class AARSharedWorldGameMode : public AGameMode
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BufferSizePerChunk | The size of the buffer to use per send request. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AARSharedWorldGameMode
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| AARSharedWorldGameState * | |||
| void | SetARSharedWorldData
(
TArray< uint8 > ARWorldData |
Sets the image data for the shared world game session | |
| void | Tells the game mode that the AR data is ready and should be replicated to all connected clients | ||
| void | SetPreviewImageData
(
TArray< uint8 > ImageData |
Sets the image data for the shared world game session |