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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/AARSharedWorldGameMode
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameMode.h |
| Include | #include "ARSharedWorldGameMode.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARSharedWorldGameMode.cpp |
UFUNCTION (BlueprintCallable, BlueprintAuthorityOnly,
Meta=(DisplayName="Set AR World Sharing Is Ready"), Category="AR Shared World")
void SetARWorldSharingIsReady()
Remarks
Tells the game mode that the AR data is ready and should be replicated to all connected clients