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Simple actor that is spawned at the origin for AR systems that want to hang components on an actor Spawned as a custom class for easier TObjectIterator use
| Name | AAROriginActor |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/AROriginActor.h |
| Include Path | #include "AROriginActor.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class AAROriginActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AAROriginActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AAROriginActor
(
const FObjectInitializer& ObjectInitializer |
AROriginActor.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AAROriginActor * GetOriginActor() |
Used by the AR system to get the origin actor for the current world | AROriginActor.h |