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API > API/Runtime > API/Runtime/AugmentedReality > API/Runtime/AugmentedReality/AARActor
References
| Module | AugmentedReality |
| Header | /Engine/Source/Runtime/AugmentedReality/Public/ARActor.h |
| Include | #include "ARActor.h" |
| Source | /Engine/Source/Runtime/AugmentedReality/Private/ARActor.cpp |
UFUNCTION (BlueprintCallable, Category="AR Gameplay")
UARComponent * AddARComponent
(
TSubclassOf < UARComponent > InComponentClass,
const FGuid & NativeID
)