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API > API/Runtime > API/Runtime/AugmentedReality
| Name | AARActor |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARActor.h |
| Include Path | #include "ARActor.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Experimental, Category="AR Gameplay")
class AARActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AARActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AARActor() |
ARActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UARComponent * AddARComponent
(
TSubclassOf< UARComponent > InComponentClass, |
ARActor.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RequestDestroyARActor
(
AARActor* InActor |
ARActor.h | ||
static void RequestSpawnARActor
(
FGuid NativeID, |
ARActor.h |