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API > API/Runtime > API/Runtime/AudioPlatformConfiguration
| Name | FResampler |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioPlatformConfiguration/Public/AudioResampler.h |
| Include Path | #include "AudioResampler.h" |
Syntax
class FResampler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FResampler() |
AudioResampler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FResampler() |
AudioResampler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TUniquePtr< FResamplerImpl > | AudioResampler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
EResamplingMethod ResamplingMethod, |
AudioResampler.h | ||
int32 ProcessAudio
(
float* InAudioBuffer, |
AudioResampler.h | ||
void SetSampleRateRatio
(
float InRatio |
AudioResampler.h |