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API > API/Runtime > API/Runtime/AudioPlatformConfiguration > API/Runtime/AudioPlatformConfiguration/FPlatformRuntimeAudioCompression-
Syntax
UPROPERTY (EditAnywhere, Category="SoundCueLoading",
Meta=(DisplayName="Maximum Branches on Random SoundCue nodes", ClampMin="0"))
int32 MaxNumRandomBranches
Remarks
On this platform, any random nodes on Sound Cues will automatically only preload this number of branches and dispose of any others on load. This can drastically cut down on memory usage. If set to 0, no branches are culled.