Navigation
Unreal Engine C++ API Reference > Runtime > AudioMixerCore > IAudioMixerPlatformInterface
- IAudioMixerPlatformInterface::RunInternal()
- FMixerPlatformNonRealtime::RunInternal()
References
Module | AudioMixerCore |
Header | /Engine/Source/Runtime/AudioMixerCore/Public/AudioMixer.h |
Include | #include "AudioMixer.h" |
Source | /Engine/Source/Runtime/AudioMixerCore/Private/AudioMixer.cpp |
virtual uint32 RunInternal&40;&41;
Remarks
Wrapper around the thread Run. This is virtualized so a platform can fundamentally override the render function.