Navigation
Unreal Engine C++ API Reference > Runtime > AudioMixerCore > IAudioMixerPlatformInterface
- IAudioMixerPlatformInterface::CheckAudioDeviceChange()
- FMixerPlatformNonRealtime::CheckAudioDeviceChange()
References
Module | AudioMixerCore |
Header | /Engine/Source/Runtime/AudioMixerCore/Public/AudioMixer.h |
Include | #include "AudioMixer.h" |
virtual bool CheckAudioDeviceChange&40;&41;
Remarks
Check if audio device changed if applicable. Return true if audio device changed.