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API > API/Runtime > API/Runtime/AudioMixerCore
| |
|
| Name |
FAudioPlatformSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AudioMixerCore/Public/AudioMixerTypes.h |
| Include Path |
#include "AudioMixerTypes.h" |
Syntax
struct FAudioPlatformSettings
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CallbackBufferFrameSize |
int32 |
The amount of audio to compute each callback block. |
AudioMixerTypes.h |
|
| MaxChannels |
int32 |
The max number of channels (simultaneous voices) to use as the limit for this platform. |
AudioMixerTypes.h |
|
| NumBuffers |
int32 |
The number of buffers to keep enqueued. |
AudioMixerTypes.h |
|
| NumSourceWorkers |
int32 |
The number of workers to use to compute source audio. |
AudioMixerTypes.h |
|
| SampleRate |
int32 |
Sample rate to use on the platform for the mixing engine. |
AudioMixerTypes.h |
|
Functions
Public
Static