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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/UAudioMixerBlueprintLibrary
Description
Start recording audio. By leaving the Submix To Record field blank, you can record the master output of the game.
| Name | StartRecordingOutput |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
| Include Path | #include "AudioMixerBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Recording",
Meta=(WorldContext="WorldContextObject", AdvancedDisplay=1))
static void StartRecordingOutput
(
const UObject * WorldContextObject,
float ExpectedDuration,
USoundSubmix * SubmixToRecord
)