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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/UAudioMixerBlueprintLibrary
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
| Include | #include "AudioMixerBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
static void PrimeSoundForPlayback
&40;
USoundWave &42; SoundWave,
const FOnSoundLoadComplete OnLoadCompletion
&41;
Remarks
Begin loading a sound into the cache so that it can be played immediately.