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float |
AttackTimeMsec |
The amount of time to ramp into any dynamics processing effect. |
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uint8: 1 |
bAnalogMode |
Toggles treating the attack and release envelopes as analog-style vs digital-style (Analog will respond a bit more naturally/slower) |
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uint8: 1 |
bBypass |
Whether or not to bypass effect. |
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uint8: 1 |
bKeyAudition |
Audition the key modulation signal, bypassing enveloping and processing the input signal. |
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ClampMax |
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ClampMin |
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DisplayName |
Gain to apply to key signal if key source not set to default (input). |
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ESubmixEffectDynamicsProcessorType |
DynamicsProcessorType |
Type of processor to apply. |
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|
EditCondition |
The dynamics processor ratio used for compression/expansion. |
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TObjectPtr< UAudioBus > |
ExternalAudioBus |
If set, uses output of provided audio bus as modulator of input signal for dynamics processor (Uses input signal as default modulator) |
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TObjectPtr< USoundSubmix > |
ExternalSubmix |
If set, uses output of provided submix as modulator of input signal for dynamics processor (Uses input signal as default modulator) |
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float |
InputGainDb |
The input gain of the dynamics processor. |
 |
FSubmixEffectDynamicProcessorFilterSettings |
KeyHighshelf |
High Shelf filter settings for key signal (external signal if supplied or input signal if not) |
 |
FSubmixEffectDynamicProcessorFilterSettings |
KeyLowshelf |
Low Shelf filter settings for key signal (external signal if supplied or input signal if not) |
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ESubmixEffectDynamicsKeySource |
KeySource |
|
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float |
KneeBandwidthDb |
The knee bandwidth of the processor to use. |
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ESubmixEffectDynamicsChannelLinkMode |
LinkMode |
Mode of peak detection if key signal is multi-channel. |
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float |
LookAheadMsec |
The amount of time to look ahead of the current audio (Allows for transients to be included in dynamics processing) |
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float |
OutputGainDb |
The output gain of the dynamics processor. |
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ESubmixEffectDynamicsPeakMode |
PeakMode |
Mode of peak detection used on input key signal. |
 |
float |
ReleaseTimeMsec |
The amount of time to release the dynamics processing effect. |
 |
float |
ThresholdDb |
The threshold at which to perform a dynamics processing operation. |
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UIMax |
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UIMin |
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