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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/Quartz > API/Runtime/AudioMixer/Quartz/UQuartzSubsystem
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/Quartz/QuartzSubsystem.h |
| Include | #include "Quartz/QuartzSubsystem.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/Quartz/QuartzSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Quartz Subsystem",
Meta=(WorldContext="WorldContextObject"))
float GetGameThreadToAudioRenderThreadAverageLatency
(
const UObject * WorldContextObject
)
Remarks
Latency data (Game thread -> Audio Render Thread)