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Out structure for use with AudioMixerBlueprintLibrary::SwapAudioOutputDevice
| Name | FSwapAudioOutputResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
| Include Path | #include "AudioMixerBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FSwapAudioOutputResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSwapAudioOutputResult() |
AudioMixerBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentDeviceId | FString | ID of the currently set device. | AudioMixerBlueprintLibrary.h |
|
| RequestedDeviceId | FString | ID of the requested device. | AudioMixerBlueprintLibrary.h |
|
| Result | ESwapAudioOutputDeviceResultState | Result of the call | AudioMixerBlueprintLibrary.h |
|