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API > API/Runtime > API/Runtime/AudioMixer
| Name | FSubmixEffectSubmixEQ |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectEQ.h |
| Include Path | #include "SubmixEffects/AudioMixerSubmixEffectEQ.h" |
Syntax
class FSubmixEffectSubmixEQ : public FSoundEffectSubmix
Inheritance Hierarchy
- FSoundEffectBase → FSoundEffectSubmix → FSubmixEffectSubmixEQ
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSubmixEffectSubmixEQ() |
SubmixEffects/AudioMixerSubmixEffectEQ.h |
Structs
| Name | Remarks |
|---|---|
| FEQ | An EQ effect is a bank of biquad filters. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Init
(
const FSoundEffectSubmixInitData& InSampleRate |
Called on an audio effect at initialization on main thread before audio processing begins. | SubmixEffects/AudioMixerSubmixEffectEQ.h | |
virtual void OnPresetChanged() |
Called when an audio effect preset is changed. | SubmixEffects/AudioMixerSubmixEffectEQ.h | |
virtual void OnProcessAudio
(
const FSoundEffectSubmixInputData& InData, |
Process the input block of audio. Called on audio thread. | SubmixEffects/AudioMixerSubmixEffectEQ.h | |
virtual bool SetParameters
(
const FAudioEffectParameters& InParameters |
Sets the effect parameters using the old audio engine preset setting object. | SubmixEffects/AudioMixerSubmixEffectEQ.h | |
virtual bool SupportsDefaultEQ() |
SubmixEffects/AudioMixerSubmixEffectEQ.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateParameters
(
const int32 NumOutputChannels |
SubmixEffects/AudioMixerSubmixEffectEQ.h |