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API > API/Runtime > API/Runtime/AudioMixer
| Name | FSourceDecodeInit |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h |
| Include Path | #include "SoundWaveDecoder.h" |
Syntax
struct FSourceDecodeInit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceDecodeInit() |
SoundWaveDecoder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceSyncDecode | bool | SoundWaveDecoder.h | ||
| Handle | FDecodingSoundSourceHandle | SoundWaveDecoder.h | ||
| PitchScale | float | SoundWaveDecoder.h | ||
| SeekTime | float | SoundWaveDecoder.h | ||
| SoundWave | TObjectPtr< USoundWave > | SoundWaveDecoder.h | ||
| VolumeScale | float | SoundWaveDecoder.h |