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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FSoundWaveScrubber
Data for managing the decoded audio
| Name | FDecodedDataChunk |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Classes/Generators/SoundWaveScrubber.h |
| Include Path | #include "Generators/SoundWaveScrubber.h" |
Syntax
struct FDecodedDataChunk
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameStart | int32 | The start frame of the decoded audio chunk. | Generators/SoundWaveScrubber.h | |
| NumGrainsUsingChunk | int32 | Count of the number of grains actively using this chunk. | Generators/SoundWaveScrubber.h | |
| PCMAudio | Audio::FAlignedFloatBuffer | The actual decoded audio. | Generators/SoundWaveScrubber.h |