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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FSoundSourceDecoder
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h |
| Include | #include "SoundWaveDecoder.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/SoundWaveDecoder.cpp |
bool InitDecodingSource
&40;
const FSourceDecodeInit & InitData
&41;
Remarks
Initialize a decoding instance of this sound wave object. Call only from game thread.