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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FSoundSourceDecoder
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h |
| Include | #include "SoundWaveDecoder.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/SoundWaveDecoder.cpp |
bool GetSourceBuffer
&40;
const FDecodingSoundSourceHandle & InHandle,
const int32 NumOutFrames,
const int32 NumOutChannels,
FAlignedFloatBuffer & OutAudioBuffer
&41;
Remarks
Get a decoded buffer for the given decoding sound wave handle. Call only from audio render thread or audio render thread task.