Navigation
API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FQuartzClock
Contains the pending command and the number of frames it has to wait to fire.
| Name | PendingCommand |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerClock.h |
| Include Path | #include "Quartz/AudioMixerClock.h" |
Syntax
struct PendingCommand
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PendingCommand
(
TSharedPtr< IQuartzQuantizedCommand > InCommand, |
Ctor | Quartz/AudioMixerClock.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Command | TSharedPtr< IQuartzQuantizedCommand > | Quantized Command Object. | Quartz/AudioMixerClock.h | |
| NumFramesUntilExec | int32 | Countdown to execution. | Quartz/AudioMixerClock.h |