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QuartzQuantizedCommand that plays a sound on a sample-accurate boundary.
| Name | FQuantizedPlayCommand |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerQuantizedCommands.h |
| Include Path | #include "Quartz/AudioMixerQuantizedCommands.h" |
Syntax
class FQuantizedPlayCommand : public IQuartzQuantizedCommand
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQuantizedPlayCommand() |
Ctor | Quartz/AudioMixerQuantizedCommands.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FQuantizedPlayCommand() |
Dtor | Quartz/AudioMixerQuantizedCommands.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CancelCustom() |
Quartz/AudioMixerQuantizedCommands.h | ||
virtual FName GetCommandName() |
Quartz/AudioMixerQuantizedCommands.h | ||
virtual EQuartzCommandType GetCommandType() |
For your implementation, a new EQuartzCommandType needs to be defined in QuartzQuantizationUtilities.h | Quartz/AudioMixerQuantizedCommands.h | |
virtual TSharedPtr< IQuartzQuantizedCommand > GetDeepCopyOfDerivedObject() |
Quartz/AudioMixerQuantizedCommands.h | ||
virtual void OnFinalCallbackCustom
(
int32 InNumFramesLeft |
Quartz/AudioMixerQuantizedCommands.h | ||
virtual void OnQueuedCustom
(
const FQuartzQuantizedCommandInitInfo& InCommandInitInfo |
Quartz/AudioMixerQuantizedCommands.h | ||
virtual int32 OverrideFramesUntilExec
(
int32 NumFramesUntilExec |
Quartz/AudioMixerQuantizedCommands.h | ||
virtual bool RequiresAudioDevice() |
Quartz/AudioMixerQuantizedCommands.h |