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API > API/Runtime > API/Runtime/AudioMixer
Data that the UQuartzSubsystem needs to persist on the AudioDevice across UWorld shutdown/startup
| Name | FPersistentQuartzSubsystemData |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerClockManager.h |
| Include Path | #include "Quartz/AudioMixerClockManager.h" |
Syntax
struct FPersistentQuartzSubsystemData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveAudioMixerClockProxies | TArray< Audio::FQuartzClockProxy > | Quartz/AudioMixerClockManager.h | ||
| ActiveExternalClockProxies | TArray< Audio::FQuartzClockProxy > | Array of active clock handles (update FindProxyByName() if more are added later) | Quartz/AudioMixerClockManager.h | |
| SubsystemClockManager | FQuartzClockManager | Internal clock manager for game-thread-ticked clocks | Quartz/AudioMixerClockManager.h |