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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FMixerDevice
Syntax
FCriticalSection QuartzPersistentStateCritSec
Remarks
Technically, in editor, multiple UQuartz(World)Subsystem's will reference the same FMixerDevice object. We need to protect around mutation/access of the "shared" state. (in practice this should be low/zero contention)