Navigation
API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FMixerDevice
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Get2DChannelMap
(
bool bIsVorbis, |
Builds a channel gain matrix for a non-spatialized source. The non-static variation of this function queries AudioMixerDevice->NumOutputChannels directly which may not be thread safe. | AudioMixerDevice.h | |
static void Get2DChannelMap
(
bool bIsVorbis, |
AudioMixerDevice.h |
Get2DChannelMap(bool, const int32, const bool, Audio::FAlignedFloatBuffer &)
Description
Builds a channel gain matrix for a non-spatialized source. The non-static variation of this function queries AudioMixerDevice->NumOutputChannels directly which may not be thread safe.
| Name | Get2DChannelMap |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
| Include Path | #include "AudioMixerDevice.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerChannelMaps.cpp |
void Get2DChannelMap
(
bool bIsVorbis,
const int32 NumSourceChannels,
const bool bIsCenterChannelOnly,
Audio::FAlignedFloatBuffer & OutChannelMap
) const
Get2DChannelMap(bool, const int32, const int32, const bool, Audio::FAlignedFloatBuffer &)
| Name | Get2DChannelMap |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
| Include Path | #include "AudioMixerDevice.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerChannelMaps.cpp |
static void Get2DChannelMap
(
bool bIsVorbis,
const int32 NumSourceChannels,
const int32 NumOutputChannels,
const bool bIsCenterChannelOnly,
Audio::FAlignedFloatBuffer & OutChannelMap
)