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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FMixerDevice
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
| Include | #include "AudioMixerDevice.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
void GameThreadMPSCCommand
(
TFunction< void()> InCommand
)
Remarks
Pushes the command to a MPSC queue to be executed on the game thread.