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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FDecodingSoundSource
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h |
| Include | #include "SoundWaveDecoder.h" |
bool IsFinished&40;&41; const
Remarks
If the sound source finished playing all its source. Will only return true for non-looping sources.