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API > API/Runtime > API/Runtime/AudioMixer
| Name | FAudioFileReader |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/FileDecoder.h |
| Include Path | #include "FileDecoder.h" |
Syntax
class FAudioFileReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| FileDecoder.h | |||
FAudioFileReader
(
const FString& InPath |
Constructor. | FileDecoder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompressedFile | TArray< uint8 > | FileDecoder.h | ||
| DecompressionBuffer | TArray< Audio::DefaultUSoundWaveSampleType > | FileDecoder.h | ||
| Decompressor | TUniquePtr< ICompressedAudioInfo > | Actual decompressor in question. | FileDecoder.h | |
| FileHandle | TUniquePtr< IFileHandle > | Handle back to the file this was constructed with. | FileDecoder.h | |
| QualityInfo | FSoundQualityInfo | FileDecoder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetFileInfo
(
FSoundQualityInfo& OutInfo |
Returns file information. | FileDecoder.h | |
bool PopAudio
(
float* OutAudio, |
FileDecoder.h |