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API > API/Runtime > API/Runtime/AudioLinkEngine
Abstract interface for communication with outputting audio objects Examples concrete implementation of these are (source, submix etc).
| Name | IBufferedAudioOutput |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/IBufferedAudioOutput.h |
| Include Path | #include "IBufferedAudioOutput.h" |
Syntax
class IBufferedAudioOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IBufferedAudioOutput() |
IBufferedAudioOutput.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IBufferedAudioOutput() |
IBufferedAudioOutput.h |
Structs
| Name | Remarks |
|---|---|
| FBufferFormat | The format of a buffer. |
| FBufferStreamEnd | Stream of buffers ended. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnBufferStreamEnd | TBaseDelegate_OneParam< void, FBufferStreamEnd > | Delegates. | IBufferedAudioOutput.h |
| FOnFormatKnown | TBaseDelegate_OneParam< void, FBufferFormat > | Delegates. | IBufferedAudioOutput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetFormat
(
FBufferFormat& OutFormat |
Gets the format of the buffer, if its known. | IBufferedAudioOutput.h | |
virtual IPushableAudioOutput * GetPushableInterface () |
IBufferedAudioOutput.h | ||
virtual const IPushableAudioOutput * GetPushableInterface () |
IBufferedAudioOutput.h | ||
bool PopBuffer
(
float* InBuffer, |
Attempts to Atomically copy a buffer sized amount of Buffered Sample data from the interface. | IBufferedAudioOutput.h | |
void Reserve
(
int32 InNumSamplesToReserve, |
Reserve at least this many samples in buffer. | IBufferedAudioOutput.h | |
void SetBufferStreamEndDelegate
(
FOnBufferStreamEnd InBufferStreamEndDelegate |
IBufferedAudioOutput.h | ||
void SetFormatKnownDelegate
(
FOnFormatKnown InFormatKnownDelegate |
IBufferedAudioOutput.h | ||
bool Start
(
FAudioDevice* InAudioDevice |
IBufferedAudioOutput.h | ||
void Stop
(
FAudioDevice* InAudioDevice |
IBufferedAudioOutput.h |