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API > API/Runtime > API/Runtime/AudioLinkEngine > API/Runtime/AudioLinkEngine/IAudioLinkSynchronizer
| |
|
| Name |
FOnOpenStreamParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/IAudioLink.h |
| Include Path |
#include "IAudioLink.h" |
Syntax
struct FOnOpenStreamParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Name |
FString |
! Name of Implementation. |
IAudioLink.h |
|
| NumChannels |
int32 |
Number of channels we're rendering at i.e. Stereo=2. INDEX_NONE if not set. |
IAudioLink.h |
|
| NumFrames |
int32 |
Number of frames per callback buffer. INDEX_NONE if not set. |
IAudioLink.h |
|
| NumSources |
int32 |
Num of Sources that AL is limited to. INDEX_NONE if not set. |
IAudioLink.h |
|
| SampleRate |
int32 |
Sample rate of AL implementation. INDEX_NONE if not set. |
IAudioLink.h |
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