Navigation
API > API/Runtime > API/Runtime/AudioLinkEngine
| Name | IAudioLinkBlueprintInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/IAudioLinkBlueprintInterface.h |
| Include Path | #include "IAudioLinkBlueprintInterface.h" |
Syntax
class IAudioLinkBlueprintInterface : public IInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsLinkPlaying() |
IAudioLinkBlueprintInterface.h |
|
|
void PlayLink
(
float StartTime |
IAudioLinkBlueprintInterface.h |
|
|
void SetLinkSound
(
USoundBase* NewSound |
IAudioLinkBlueprintInterface.h |
|
|
void StopLink() |
Stop an audio component's sound, issue any delegates if needed | IAudioLinkBlueprintInterface.h |
|