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API > API/Runtime > API/Runtime/AudioLinkCore
This opaque class should be used for specifying settings for how audio should be send to an external audio link.
| Name | UAudioLinkSettingsAbstract |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioLink/AudioLinkCore/Public/AudioLinkSettingsAbstract.h |
| Include Path | #include "AudioLinkSettingsAbstract.h" |
Syntax
UCLASS (Config=Engine, Abstract, EditInlineNew, BlueprintType, MinimalAPI)
class UAudioLinkSettingsAbstract : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAudioLinkSettingsAbstract
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSharedSettingsProxyPtr | TSharedPtr< IAudioLinkSettingsProxy, ESPMode::ThreadSafe > | AudioLinkSettingsAbstract.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
auto GetCastProxy() |
AudioLinkSettingsAbstract.h | ||
virtual FName GetFactoryName() |
AudioLinkSettingsAbstract.h | ||
virtual const FSharedSettingsProxyPtr & GetProxy() |
AudioLinkSettingsAbstract.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSharedSettingsProxyPtr MakeProxy() |
AudioLinkSettingsAbstract.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AudioLinkSettingsAbstract.h |