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Unreal Engine C++ API Reference > Runtime > AudioExtensions > USoundfieldEffectBase
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
virtual const UClass &42; GetSettingsClass&40;&41; const
Remarks
Get the implementation of USoundfieldProcessorSettingsBase that is used for this processor's settings. Will always be called on the CDO.