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Unreal Engine C++ API Reference > Runtime > AudioExtensions > USoundfieldEffectBase
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
virtual TUniquePtr< ISoundfieldEffectInstance > GetNewProcessor
&40;
const ISoundfieldEncodingSettingsProxy & EncodingSettings
&41; const
Remarks
Spawn a new instance of this processor.