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This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.
| Name | USoundfieldEffectBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
| Include Path | #include "ISoundfieldFormat.h" |
Syntax
UCLASS (Config=Engine, Abstract, EditInlineNew, BlueprintType, MinimalAPI)
class USoundfieldEffectBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundfieldEffectBase
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | TObjectPtr< USoundfieldEffectSettingsBase > | TODO: Filter classes settable on here by GetSettingsClass. | ISoundfieldFormat.h |
|
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const USoundfieldEffectSettingsBase * GetDefaultSettings () |
Return the default processor settings we should use when none is provided. | ISoundfieldFormat.h | |
virtual TUniquePtr< ISoundfieldEffectInstance > GetNewProcessor
(
const ISoundfieldEncodingSettingsProxy& EncodingSettings |
Spawn a new instance of this processor. | ISoundfieldFormat.h | |
virtual const UClass * GetSettingsClass () |
Get the implementation of USoundfieldProcessorSettingsBase that is used for this processor's settings. | ISoundfieldFormat.h | |
virtual bool SupportsFormat
(
const FName& InFormat |
Get the implementation of USoundfieldProcessorSettingsBase that is used for this processor's settings. | ISoundfieldFormat.h |