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Unreal Engine C++ API Reference > Runtime > AudioExtensions > ISoundfieldFactory
- ISoundfieldFactory::IsTranscodeRequiredBetweenSettings()
- FOculusAmbisonicsFactory::IsTranscodeRequiredBetweenSettings()
- FAmbisonicsSoundfieldFormat::IsTranscodeRequiredBetweenSettings()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
virtual bool IsTranscodeRequiredBetweenSettings
&40;
const ISoundfieldEncodingSettingsProxy & SourceSettings,
const ISoundfieldEncodingSettingsProxy & DestinationSettings
&41;
Remarks
Override this function to determine whether an incoming ISoundfieldPacket would need to be explicitly operated on between two submixes with the same format, but potentially different encoding settings. If this returns true, a new transcoder will be created. if this returns false, then the source submix's ISoundfieldPacket will be passed down directly.