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Unreal Engine C++ API Reference > Runtime > AudioExtensions > ISoundfieldFactory
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
Include | #include "ISoundfieldFormat.h" |
Source | /Engine/Source/Runtime/AudioExtensions/Private/ISoundfieldFormat.cpp |
static FName GetFormatNameForNoEncoding&40;&41;
Remarks
When a submix has this format name, it is using interleaved, floating point audio with no metadata.